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Revision as of 16:51, 22 November 2024
Compatible with v1.1.0
Written by The Mischief Maker
LEGAL NOTES
Spirit Valley is owned by Otterside Games.
This guide is not written by them in any official capacity, and as such may need to be updated as new content is added. It is only meant to be used with the version of the game noted on the cover.
This is a work of fiction. Any similarity to actual persons, living or dead, or actual events, is purely coincidental.
This game includes graphic sexual language and content that covers a range of fetishes which include but are not limited to: Furry, Hyper Breasts, Lactation, BBW, Anal, BDSM, Muscular Women, Cuckolding, & Futanaria. It is not to be played by anyone not legally considered of adult age in their region. (18+ in most of the United States.)
Injuries to the wrist and/or groin area may be possible while playing this game. If people find out how you sustained said-injuries, they may call you a pervert. All risks taken therein are at the player’s expense.
You have been warned.
Pervert.

Oakwood Village
Working a 9 to 5 in some depressing cityscape is not the kind of grinding a person likes, but thankfully your Uncle Bull writes you and gives you an exceedingly rare chance to escape that life. Seriously, its almost like you’re a protagonist or something. His letter proposes you come to a distant part of the world where he has left his home and job to you now that he has retired. Why would you care about trading one job for another, you ask? Because his job is banging beautiful spirit girls and making sure people don’t exploit them! So of course you grab the shiny badge included in the envelope and take the first bus out of town, because no one can resist the chance to display such chivalry!

Upon arriving at Spirit Valley, you will find yourself in the cozy little border town of Oakwood Village. Getting off the bus, a scantily-clad woman in blue with an official looking beret stops you, saying Spirit Valley is currently closed to outsiders. Her name is Britney, and showing her the badge your uncle left you is all she needs to see to take you to her superior officer. You now meet a voluptuous brunette in an alluring blue uniform with a golden badge like yours. This is Captain Maria of the Spirit Wardens, the organization your uncle worked with to help ensure the powerful native creatures of the valley - called spirits - are respected and serviced. Yep, just like that. She gives you a flirtatious welcome, letting you know she was close with your uncle and looks forward to being just as close with you. Nice. As his nephew she expects you will be one of the best Wardens in the valley, so you’ve got big shoes to fill. She further explains that Spirit Valley can be dangerous if you don’t have your own spirit guardians to protect you, and to that end she asks that you head to the nearby Spirit Clinic to meet with Doctor Dolly and pick your very first spirit!
Game Menu
ESC/Start will open the Game Menu. The left two-thirds of the screen will show you your currently-equipped party of spirits, with the spirit that goes out first in battle in the top-left. The right third of the screen has a list of options you can select from:
- Items: This opens your inventory and has tabs for Crystals, Potions, Consumables, Equipment, and Key Items.
- Map: This will show you a node-based world map for everywhere you have discovered; Selecting the nodes will show you which spirits can be encountered in the wild there, and a purple crystal icon in the bottom-left of their portrait denotes if you have caught them before.
- Journal: Displays your current Main Quest and any Side Quests you’ve picked up along with a brief description of each.
- Database: Shows the list of every spirit in the game and includes information on each such as which ones you’ve seen, which you’ve caught, what their base stats in the wild are, what their normal and rare sprites look like, and what their normal and rare sex scenes look like.
- Settings: This opens a menu where you can adjust the volume, language, and graphics details for the game.
- Save: Saves your progress right where you are at, anywhere in the game
- Quit: This will take you back to the title screen, but it will warn you to save first
- Continue: Do you really need someone to explain this one to you? Select this one and lets move on!

The building to the East with the green cross above the door is the clinic. (For the purposes of this guide, assume the Cardinal directions - which are, in clockwise order: North, East, South, West - correlate to the sides of your screen as this seems to be the orientation the game uses.) Inside, you’ll see the lovely blonde doctor standing off to the right in a white dress thats screaming for help. Doctor Dolly is the primary researcher into all things spirit, and she explains that while they can be mischievous sometimes they will be entirely devoted to you if you manage to tame them. The bad news is that lately the wild spirits of the valley have been more aggressive than usual and they aren’t sure why. The good news is that Dolly has three friendly spirits ready for you to choose between:
Octopussy, Level 5 - Type: Demon

Pusseen, Level 5 - Type: Furry

Boobae, Level 5 - Type: Oppai

Don’t worry about this too much as all three are able to be caught at some point in the game. The one you pick will however have a unique Trait that no other spirit can get called Cherry Popper.
Traits
In Spirit Valley every spirit has an extra little something called a Trait that affects gameplay when that spirit is in the party. Cherry Popper for example gives that spirit an additional point in all of her stats. These are usually fairly small and won’t have much impact outside of the early game, but there are a few that can make a big difference so be sure to check the Trait of every new spirit you capture! To find a spirits Trait, open the spirits Details page from the Game Menu and select the tab with the question mark icon for Info. The Trait will be listed here and described in full at the bottom of the page. Traits do not level up although some do stack, and all are randomized; any spirit can have any trait.
Happy hunting!Stats
Just like in any RPG, your spirits have their own stats. Here, we will briefly go over each one and how it impacts gameplay.
- Hit Points: How many points of damage a spirit can receive before she falls unconscious.
- Stamina: Each Skill a spirit uses in battle costs a number of Stamina points per use. This is the maximum amount of those points that spirit has.
- Attack: Determines how much damage your spirit does when attacking.
- Defense: Determines how much damage negation your spirit has.
- Speed: Determines the order in which your spirit takes her turn in battle, with some exceptions in the case of special Skills.
Since these spirits were already tamed, all thats left is for your new spirit to show her devotion to you, the spirit way! Right in front of the good doctor. After all, she is a professional!
Sex & Affection
You’ll now have a sex minigame with your new spirit. This is one of the primary mechanics of the game and will occur every time you capture a spirit from this point forward. Click/Press each time the white marker passes through the bright pink section of the bar at the top of the screen, but be careful as each successful input will make the marker move faster and the bright pink section smaller. Don’t get distracted by the tits and ass in the middle of the screen! Your stamina will be shown at the bottom, which tells you how many attempts you can make during the minigame. Each successful input will increase your score, which in turn will level up your Affection with that spirit once the game ends. Leveling up Affection with a given spirit will allow you to put a few extra points into different stats to make her more powerful, but the maximum Affection level is 5 so choose wisely!
After Doctor Dolly congratulates you for good performance, she lets you know a few more important bits of information. First, spirits love sweet treats and will be willing to have sex again if they consume enough of them. Second, special stones called Spirit Crystals can be used to tame a spirit after besting her in battle. Don’t worry though, as theres a comfy separate dimension inside the crystals that the spirit will enjoy. At long last, someone in a creature collector game answers the age old question! Thanks, Doctor Dolly! Just make sure to weaken a spirit in battle before trying to use a crystal, as the weaker they are the better your chances of capturing them are. Once a spirit is successfully captured she will be fully restored, but Doctor Dolly’s final info drop is that if you ever need to heal your spirits manually you can speak with the cute nurse behind the counter at any Spirit Clinic. Now Doctor Dolly will ask you to check back in with Maria for further instruction.
Spirit Storage
Note that there is a computer terminal directly behind Doctor Dolly. This is where you can access the storage system that spirits are deposited into automatically after you have 6 in your party. You can use this to see all of the spirits you’ve caught, swap out which ones you currently have in your party, and release any that you no longer want. It will be in the same location in every Spirit Clinic, and the storage is shared across terminals.
Speaking to Captain Maria again, she tells you that they suspect a villainous group called the Crimson Cloaks is behind the increased aggression of the spirits in the valley, so prepare for trouble! She also says that there are some other people living in the valley who may challenge you to a more friendly battle with their own spirits. With that, she gives you your first mission: Enter Spirit Valley and make your way through the forest to Evergreen Outpost where you will report to Sergeant Cassie and assist her in any way you can. She leaves you with 3 Spirit Crystal and 3 Vial of Health, letting you get to it!
Now is the time to explore the town as there are a few things you can do before departing.
First, find the house to the Southeast of the fountain with a redhead in green standing outside of it. Apparently your uncle left her with a little gift before taking off! This is his house, so pass her by and head inside. Uncle Bull had a surprise waiting for him when he got back home, but since its just you she excuses herself in a hurry. Take a quick look around this magnificent bachelor pad you now get to call yours, then check the purple chest in the back to find your first piece of equipment: a Chastity Belt!
Equipment
In this game you can find all sorts of perverse items that you can give to your spirits which will buff their abilities in some way. The Chastity Belt you just found for example grants +2 to the defense of the spirit that has it equipped. To equip, open a spirits Details page from the Game Menu and select the tab with the sword icon for Equipment. Then select one of the three boxes and it will open a menu showing all of the equipment you have. Select the piece of equipment you want to equip, and you’re done! You can swap or remove anything already equipped by selecting it’s box again.
Just make sure to sanitize between uses!
To the West is a guy in a ball cap with a sweet pornstache standing outside of a green tent. His name is Robbie, the battle instructor for new wardens. He will offer to battle you and give you a new piece of equipment for winning. Lets take him on!
Battles
Now we get to the meat of the gameplay! If you’ve played other creature collecting games, this will look pretty familiar to you. Your spirit is in the lower-left of the screen and the opposing spirit is in the upper-right of the screen. Further into their corners, each has an info box with their type in a smaller box next to their name, all above bars showing their current Hit Points and Stamina in pink and yellow respectively. You can select the info box of either spirit to see a quick display of their stats, including type strengths and weaknesses. Above the info box on your side and below on your opponent’s, you’ll see a purple crystal icon near the edge of the screen. This shows how many spirits each of you are bringing to the fight. Next to these but on the opposite end of the info box is where status effect icons will appear.
You’re presented with a list of options to select from:
- ZZZ: Skips your turn to allow your current spirit to recover a large amount of Stamina.
- Skills: Select from 4 equipped skills to use in battle, each with a Stamina cost per use; As your spirit levels up she will learn new Skills that you can swap out by opening her Details page from the Game Menu and selecting the tab with the hand icon for Skills. The ones with a bright red box at the end of their bar are currently-equipped while the ones with a dark red box are those available. Click/Press the boxes to select which ones you have equipped, but note that you cannot have more than 4 equipped at a time.
- Items: Opens your inventory, allowing you to select and use one of any of the items you have instead of attacking on your turn.
- Team: Select and swap to any spirit on your team.
- Flee: Gandalf might smack you with his staff. For shame.
After a battle all status effects are reset.
If all of your spirits are knocked unconscious you will lose the battle and return to the last Spirit Clinic you visited with all of your spirits fully restored. No progress is lost however, and its entirely free. How nice!
While the system starts your cursor on Skills, note that the smaller ZZZ button above that is a selectable option as it is very important and not addressed very well.Spirit Types
Type Chart ![]()
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Slime Avian Oppai Demon Plant Scalie Lust Furry
Now take some time to learn about your spirit and then give 'em hell!
- OPPONENT: Robbie
- TEAM:
- Wolfy, Level 3 - Type: Furry
- Wolfy, Level 3 - Type: Furry
- REWARD: Buttplug of Power
You can speak with the other folks around town for some laughs and lore, but otherwise theres nothing else of interest in Oakwood Village besides a large purple crystal on a stone pedestal in the North that you can’t use yet. Just make a note of its location for now, then take the nearby path to enter Spirit Valley. Finally!
Trail 01
WILD SPIRITS
Portrait | Spirit | Type | Level Range |
---|---|---|---|
![]() |
Petunia | ![]() |
??? |
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Beebee | ![]() |
??? |
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Slimee | ![]() |
??? |
Welcome to Spirit Valley! Breathe it in! Thats the intoxicating smell of adventure…and other more unmentionable things.
Time to take a leisurely stroll through Evergreen Grove and talk to some busty ladies along the way. Just to the right will be another spirit warden named Hailey who will give you a helpful tip about encountering wild spirits. Through the grass to the East you will meet a redhead in a blue top named Jane, and she gives you a Healing Potion to make sure you stay safe. Behind her is a stony ledge that you can drop down from the North side. Just beyond is a brunette in a pink top named Piper, and she has hit a snag in her career path that you just might be able to help her with!
- SIDE QUEST: Perky Petunia
- GOAL: Give Piper a Petunia spirit.
- REWARD: 5 Spirit Crystal
- NOTE(S): You will lose the spirit you show to her!
Leaving the new friends to their matching butt plugs, continue going North. You’ll notice a chest off to the left. Open it for 2 Spirit Crystal and some coins. Another chest will be waiting just a bit further North, containing 2 Spirit Repellent. From here its a quick walk to the West and then North to get to the next area!
Evergreen Outpost
WILD SPIRITS
Portrait | Spirit | Type | Level Range |
---|---|---|---|
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Petunia | ![]() |
??? |
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Beebee | ![]() |
??? |
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Slimee | ![]() |
??? |
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Bunni | ![]() |
??? |
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Wolfy | ![]() |
??? |
Before you can go anywhere here, its time for your first real battle with another person. You’ll see a crossed swords icon over the head of a brunette in a green top, indicating she is looking for a fight. Once a person with this icon over their head sees you, you will be thrust into a battle you cannot escape from.
Step out and give her the smackdown. No training wheels this time!
- OPPONENT: Elise
- TEAM:
- Beebee, Level 3 - Type: Avian
- Beebee, Level 3 - Type: Avian
- REWARD: XP
Here, the path branches. To the East is a broken bridge you cannot cross, but make a note of the immovable boulder blocking a chest along the Southern edge of the path for later. Through the grass to the North of the crossroads in another chest, this one containing a Vial of Health and 2 Antidote. The way forward is to the West of the crossroads. A redhead in a green top named Wendy will tell you a handy feature of the map if you talk to her before you enter Evergreen Outpost.
Report to Sergeant Cassie and she will tell you that they are camped out to investigate suspicious activity on the part of the Crimson Cloaks…and theres one hiding nearby! No, not the bush with eyes and a not-at-all conspicuous bulge. He’s harmless! In fact, go talk to him to find out just how impotent he really is. It seems the scenery in the camp isn’t enough to get him going, but he has lost the one thing that can help somewhere in the woods. You wouldn’t condemn a proper gentleman to such a fate, would you?
- SIDE QUEST: Larry’s Treasure
- GOAL: Return the magazine “Ass Lover Extreme, Issue 12” to Larry
- REWARD: Butt Plug of Life
The outpost also has a Medic in pink who can cure your spirits as if you were in a Spirit Clinic. Near the Western exit is a chest containing an incredibly helpful item, the Butt Plug of Wisdom. This item triples the experience received from a battle and splits it with the equipped spirit even if she didn't participate, so make sure to always have it equipped to one besides your first out!
Continue West and through some grass to enter the next area.
Trail 02
WILD SPIRITS
Portrait | Spirit | Type | Level Range |
---|---|---|---|
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Petunia | ![]() |
??? |
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Beebee | ![]() |
??? |
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Slimee | ![]() |
??? |
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Wolfy | ![]() |
??? |
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Bunni | ![]() |
??? |
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Ursie | ![]() |
??? |
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Gloria | ![]() |
??? |
When you enter the area you will see a spirit warden standing near a tree. Her name is Cora, and she will tell you to make sure you check on spirit types during battle. Just past her to the West is a guy looking for a fight, so go give it to him!
The path continues through some grass to the North, but make sure you loop back down the ledges on the left to open the chest which contains a Cupcake and some coins. Past this point, the path opens up and branches again. If you go Northeast you will come to an opponent with red hair and a green top, but just before her there is a small trail going further North. Take it to find a chest containing Ass Lover Extreme, Issue 12. Make sure to return that fine piece of literature back to its owner.
Now go give the lady a tussle.
- OPPONENT: Macy
- TEAM:
- Ursie, Level 4 - Type: Furry
- Ursie, Level 4 - Type: Furry
- REWARD: XP
Just past her to the right is a chest containing 2 Vial of Stamina and some coins.
Back where the path diverged, you can head further West to find a very forward blondie in blue looking for a scrap.
Denied your additional reward, keep going West. A chest along the North side of the path contains 2 Potent Scent. The spirit warden guard at the end of the path tells you a naughty spirit is causing trouble up ahead, so this is as far as you can go at the moment. Thats alright, because you’ve still got a mission to finish! Go back past Skyler and head North at the patch of grass to find your quarry standing in a clearing…menacingly!
- OPPONENT: Crimson Cloak
- TEAM:
- REWARD: Super Secret Orders
With the agent defeated, return to Evergreen Outpost and let Sergeant Cassie know what you’ve found. She will give you 3 Spirit Crystal for your trouble and then have you report back to Captain Maria in Oakwood Village.
Captain Maria reads the orders, which say that the Crimson Cloaks have been looking for some sort of ancient temple in the area. She thinks she might have an idea of where, but first she wants you to meet her further West in a town called Greensvale. Shes heard reports that veteran wardens have handled the problem with the road being blocked by a rogue spirit.
Make the trek back to where the spirit warden guard stopped you before, then head West to continue your journey!
Greensvale
As soon as you begin to walk down the path here, a familiar-looking crystal on a pedestal thrums to life! A redhead in a white top standing next to it exclaims and introduces herself as Paisley Bones, the local archaeologist who studies such things around Spirit Valley. Apparently a human has never activated one of the Spirit Stones before, making you a Spirit Walker with the ability to warp between them at will. Fast Travel, so early? Be still, my heart!
Stop off at the nearby Spirit Clinic and you’ll meet a redhead in a blue top named Grace who tells you a little about Spirit Storage.
Moving just a bit further Southwest you will arrive at the center of Greensvale, marked by a big round tree.
Captain Maria waits for you outside the game’s first shop directly to the North of the tree. She’s happy to see you and is ready to reveal what she knows. There is a temple to the Northwest that she has a key for, and she thinks that may be where the Crimson Cloaks are doing their dirty work. With a word of caution and some advice on getting better prepared, she charges you with going to the temple and seeing what you can uncover there.
Check out the shop and stock up on anything you feel you may need, especially healing items because the journey to the temple is a major hike.
- GREENSVALE SHOP
- Spirit Crystal, 5 coins
- Vial of Health, 15 coins
- Vial of Rejuvenation, 15 coins
- Vial of Stamina, 15 coins
- Spirit Repellent, 10 coins
- Potent Scent, 10 coins
- Elusive Scent, 15 coins
- Antidote, 7 coins
- Cleansing Tonic, 7 coins
- Candy Cane, 30 coins
- Cupcake, 7 coins
- Lollipop, 5 coins
- Spirit Crystal, 5 coins
To the East of the central tree are two buildings, one with teal trim and one with orange trim. Between them is a small path that leads up to a chest containing 2 Vial of Rejuvenation. Inside the building with orange trim is someone who addresses another major flaw in RPG logic, and a chest containing a Spirit Crystal and some coins.
To the West of the central tree is a building with pink trim and a XXX sign over the door, but before you go in step past it and open a chest containing a Lollipop and some coins. When you go in make sure to talk to the redhead in blue whose name is Becky and remember her for later. Then go talk to the topless redhead behind the counter and browse the shop’s wares.
- XXX SHOP
- Butt Plug of Life, 150 coins
- Butt Plug of Power, 100 coins
- Small Dildo, 100 coins
- Rubber Mask, 220 coins
- Butt Plug of Power +2, 500 coins
- Vibrating Willy, 200 coins
- Butt Plug of Wisdom, 200 coins
- Butt Plug of Life, 150 coins
If you’ve got the coins, you can’t go wrong with another Butt Plug of Wisdom.
The only other thing of note in the area is another boulder that you can’t move yet near the Northern exit of town, but you can talk to some of the other locals to see that maybe the spirits in the valley aren’t the only ones who are wild.
Before leaving that way however, take the Southern exit for a quick detour.
Milly’s Farm
WILD SPIRITS
Portrait | Spirit | Type | Level Range |
---|---|---|---|
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Serpentina | ![]() |
??? |
Walk South around the house to find a brunette in a white top named Milly jumping at serpentine shadows, then cross her yard to the Southeast and see if you can field a fix for her problem.
- SIDE QUEST: Slithering Menace
- GOAL: Slay or capture 3 Serpentina from Milly’s field.
- REWARD: Small Dildo
With Millie charmed, take note of the immovable boulder on her left, then head back through town and out of the Northern exit.
Trail 03
WILD SPIRITS
Portrait | Spirit | Type | Level Range |
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Beebee | ![]() |
??? |
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Gloria | ![]() |
??? |
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Ursie | ![]() |
??? |
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Wolfy | ![]() |
??? |
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Belle | ![]() |
??? |
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Oakie | ![]() | |
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Trissy | ![]() |
??? |
Walk down the path to the East. You will see a guy who wants to battle just to the North of the bend. You can avoid him by going through the grass on the right, but you’re going to want your spirits to be as strong as they can before you reach the temple, so take him on.
Once you’ve shown him what actual skills look like, go Northeast. Through another patch of grass you will see a Pusseen standing in a corner. Shes down bad and needs some help scratching the itch, but if you manage to satisfy her you will walk away with a Leather Collar.
Now continue West past Cheese. The path will again diverge to the North and South. Take the North fork through some grass to find a chest containing 2 Vial of Health and a Cleansing Tonic. The South fork will take you into another battle with a black-haired girl in green.
With that extra practice out of the way, go a little further South but at the large darker spot in the dirt veer off to the right. Just above the smaller round tree is a path that will take you to a chest containing a Candy Cane and some coins.
Back on the path, round the corner to the South and walk through the grass to the West to find a silent brunette in green looking to fight.
- OPPONENT: Jenna
- TEAM:
- Ursie, Level 6 - Type: Furry
- Ursie, Level 6 - Type: Furry
- REWARD: XP
Beyond her to the North you will see a blonde spirit warden standing at the base of a tree. This is Jenna, and she tells you that when you are traveling through a cave spirits can attack from anywhere because its very dark, so even avoiding the grass won’t save you here! Since theres a cave mouth right behind her, that seems like it might become relevant very soon.
Open the chest on the left for a Rejuvenation Potion and then slip into the gaping hole.
Evergreen Caverns
WILD SPIRITS
Portrait | Spirit | Type | Level Range |
---|---|---|---|
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Slimee | ![]() |
??? |
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Serpentina | ![]() |
??? |
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Spinnie | ![]() |
??? |
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Octopussy | ![]() |
??? |
Eerie music, dim lighting, and labyrinthine tunnels that sometimes just exist to piss you off…welcome to a creature collector cave area! Straight ahead you’ll find a purple-haired babe named Maybel who is experiencing the greatest fear of all mankind after spelunking nude. Nothing you can do for her though, so better move on. The split path is actually the bottom of a loop, but go around to the right and take care of a battle situation.
- OPPONENT: Stu
- TEAM:
- Serpentina, Level 7 - Type: Scalie
- Gloria, Level 6 - Type: Lust
- Serpentina, Level 7 - Type: Scalie
- REWARD: XP
After giving him a break from trying to get all tied up, note that while the path does go North there is an immovable boulder up there blocking any progress, so instead go left and down around the loop. Theres an outcropping further left with a chest on it containing 2 Vial of Stamina. You’ll see Maybel on your right as you come further down the loop, meaning you need to go West now. A blonde in a white top blocks your path, making a pun so bad you’ve got no choice but to fight her.
- OPPONENT: Nicole
- TEAM:
- REWARD: XP
Now that you’ve caved her skull in, continue West and then South when the path splits. Follow that around to the West and you’ll find a chest containing a Vial of Health, an Antidote, and some coins.
Going North at the split will take you up and back around to the East, to the exit of the cave.
Trail 04
WILD SPIRITS
Portrait | Spirit | Type | Level Range |
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Ursie | ![]() |
??? |
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Gloria | ![]() |
??? |
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Belle | ![]() |
??? |
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Oakie | ![]() |
??? |
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Trissy | ![]() |
??? |
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Serpentina | ![]() |
??? |
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Chubbie | ![]() |
??? |
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Pusseen | ![]() |
??? |
Ah, fresh air again!
Head West through the grass and you’ll see a chest between some trees that contains 2 Cupcake and some coins. Now go South and then West again, where the path will diverge. Continue further West through some grass at the base of a pointy tree to find a chest containing a Small Dildo.
Back at the split go North and open the chest on the left for 2 Elusive Scent. Just beyond that on the right is another Spirit Stone that activates as you approach. Sweet relief! And not a moment too soon, as you’ll see the path ahead is now flanked by ruined pillars and leads to a big stone doorway. Kinda…ancient temple-ish, no? There is a short path off to the left but its blocked off by a ledge.
Head back to town if you need to top off your spirits and supplies, then use Maria’s key on the temple door and get ready to rumble!